game-engine58 règles activesVérifié le 2026-09-30
Unity Modèle .gitignore
Unity game engine cache, builds, and temporary files per upstream specification. Généré et fusionné de manière déterministe avec les règles officielles de GitHub pour préserver votre dépôt des répertoires de dépendances, artefacts de compilation et fichiers de configuration locale.
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Unity
game-engine
Unity game engine cache, builds, and temporary files per upstream specification
#unity#unity3d#unity-engine
.gitignore
58 règles•1 modèle
### Unity #### This .gitignore file should be placed at the root of your Unity project directory## Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore## Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.# See: https://github.com/github/gitignore/tree/main/Global#.utmp//[Ll]ibrary//[Tt]emp//[Oo]bj//[Bb]uild//[Bb]uilds//[Ll]ogs//[Uu]ser[Ss]ettings/*.log # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.*.blend1*.blend1.meta # MemoryCaptures can get excessive in size.# They also could contain extremely sensitive data/[Mm]emoryCaptures/ # Recordings can get excessive in size/[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin# /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin/[Aa]ssets/Plugins/Editor/JetBrains*# Jetbrains Rider personal-layer settings*.DotSettings.user # Visual Studio cache directory.vs/ # Gradle cache directory.gradle/ # Autogenerated VS/MD/Consulo solution and project filesExportedObj/.consulo/*.csproj*.unityproj*.sln*.slnx*.suo*.tmp*.user*.userprefs*.pidb*.booproj*.svd*.pdb*.mdb*.opendb*.VC.db # Unity3D generated meta files*.pidb.meta*.pdb.meta*.mdb.meta # Unity3D generated file on crash reportssysinfo.txt # Mono auto generated filesmono_crash.* # Builds*.apk*.aab*.unitypackage*.unitypackage.meta*.app # Crashlytics generated filecrashlytics-build.properties # TestRunner generated filesInitTestScene*.unity* # Addressables default ignores, before user customizations/ServerData/[Aa]ssets/StreamingAssets/aa*/[Aa]ssets/AddressableAssetsData/link.xml*/[Aa]ssets/Addressables_Temp*# By default, Addressables content builds will generate addressables_content_state.bin# files in platform-specific subfolders, for example:# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin/[Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting auto-generated files/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta # Auto-generated scenes by play mode tests/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* # UI Toolkit auto generated files/UIElementsSchema/ # Auto-generated cache in Assets folder/[Aa]ssets/[Ss]ceneDependencyCache* 111 lignes•UTF-8•LF
Pipeline Déterministe
Source brute de Unity .gitignore
Modèle officiel upstream explorableunity.gitignore•110 lines•UTF-8
# This .gitignore file should be placed at the root of your Unity project directory## Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore## Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.# See: https://github.com/github/gitignore/tree/main/Global#.utmp//[Ll]ibrary//[Tt]emp//[Oo]bj//[Bb]uild//[Bb]uilds//[Ll]ogs//[Uu]ser[Ss]ettings/*.log # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.*.blend1*.blend1.meta # MemoryCaptures can get excessive in size.# They also could contain extremely sensitive data/[Mm]emoryCaptures/ # Recordings can get excessive in size/[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin# /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin/[Aa]ssets/Plugins/Editor/JetBrains*# Jetbrains Rider personal-layer settings*.DotSettings.user # Visual Studio cache directory.vs/ # Gradle cache directory.gradle/ # Autogenerated VS/MD/Consulo solution and project filesExportedObj/.consulo/*.csproj*.unityproj*.sln*.slnx*.suo*.tmp*.user*.userprefs*.pidb*.booproj*.svd*.pdb*.mdb*.opendb*.VC.db # Unity3D generated meta files*.pidb.meta*.pdb.meta*.mdb.meta # Unity3D generated file on crash reportssysinfo.txt # Mono auto generated filesmono_crash.* # Builds*.apk*.aab*.unitypackage*.unitypackage.meta*.app # Crashlytics generated filecrashlytics-build.properties # TestRunner generated filesInitTestScene*.unity* # Addressables default ignores, before user customizations/ServerData/[Aa]ssets/StreamingAssets/aa*/[Aa]ssets/AddressableAssetsData/link.xml*/[Aa]ssets/Addressables_Temp*# By default, Addressables content builds will generate addressables_content_state.bin# files in platform-specific subfolders, for example:# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin/[Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting auto-generated files/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta # Auto-generated scenes by play mode tests/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* # UI Toolkit auto generated files/UIElementsSchema/ # Auto-generated cache in Assets folder/[Aa]ssets/[Ss]ceneDependencyCache* Détail des règles clés
Artefacts de compilation
Ignore les binaires compilés, les fichiers objets intermédiaires et les dossiers de sortie générés lors de la compilation.
ExportedObj/*.opendb*.apk*.aab*.appcrashlytics-build.properties+1 autres
Caches et fichiers temporaires
Ignore les caches des compilateurs, les rapports de couverture de tests et les fichiers de travail temporaires.
.utmp/*.log*.tmp/[Aa]ssets/[Ss]ceneDependencyCache*
Origine et vérification
Source :: GitHub gitignore officiel (main)
Licence :: CC0-1.0
Placez ce fichier dans le répertoire racine de votre projet sous le nom .gitignore. Les modifications s'appliquent aux fichiers nouveaux ou non suivis.