game-engine58 個の有効ルール2026-09-30 検証済み
Unity .gitignore テンプレート
Unity game engine cache, builds, and temporary files per upstream specification. 公式GitHubリポジトリの最新パターンと決定論的に統合され、パッケージディレクトリ、一時ビルド成果物、ローカル環境ファイルをクリーンに保ちます。
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Unity
game-engine
Unity game engine cache, builds, and temporary files per upstream specification
#unity#unity3d#unity-engine
.gitignore
58 ルール•1 テンプレート
### Unity #### This .gitignore file should be placed at the root of your Unity project directory## Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore## Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.# See: https://github.com/github/gitignore/tree/main/Global#.utmp//[Ll]ibrary//[Tt]emp//[Oo]bj//[Bb]uild//[Bb]uilds//[Ll]ogs//[Uu]ser[Ss]ettings/*.log # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.*.blend1*.blend1.meta # MemoryCaptures can get excessive in size.# They also could contain extremely sensitive data/[Mm]emoryCaptures/ # Recordings can get excessive in size/[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin# /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin/[Aa]ssets/Plugins/Editor/JetBrains*# Jetbrains Rider personal-layer settings*.DotSettings.user # Visual Studio cache directory.vs/ # Gradle cache directory.gradle/ # Autogenerated VS/MD/Consulo solution and project filesExportedObj/.consulo/*.csproj*.unityproj*.sln*.slnx*.suo*.tmp*.user*.userprefs*.pidb*.booproj*.svd*.pdb*.mdb*.opendb*.VC.db # Unity3D generated meta files*.pidb.meta*.pdb.meta*.mdb.meta # Unity3D generated file on crash reportssysinfo.txt # Mono auto generated filesmono_crash.* # Builds*.apk*.aab*.unitypackage*.unitypackage.meta*.app # Crashlytics generated filecrashlytics-build.properties # TestRunner generated filesInitTestScene*.unity* # Addressables default ignores, before user customizations/ServerData/[Aa]ssets/StreamingAssets/aa*/[Aa]ssets/AddressableAssetsData/link.xml*/[Aa]ssets/Addressables_Temp*# By default, Addressables content builds will generate addressables_content_state.bin# files in platform-specific subfolders, for example:# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin/[Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting auto-generated files/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta # Auto-generated scenes by play mode tests/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* # UI Toolkit auto generated files/UIElementsSchema/ # Auto-generated cache in Assets folder/[Aa]ssets/[Ss]ceneDependencyCache* 111 行•UTF-8•LF
決定論的パイプライン
生ソース: Unity .gitignore
クローラブルな公式アップストリーム原典unity.gitignore•110 lines•UTF-8
# This .gitignore file should be placed at the root of your Unity project directory## Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore## Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.# See: https://github.com/github/gitignore/tree/main/Global#.utmp//[Ll]ibrary//[Tt]emp//[Oo]bj//[Bb]uild//[Bb]uilds//[Ll]ogs//[Uu]ser[Ss]ettings/*.log # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.*.blend1*.blend1.meta # MemoryCaptures can get excessive in size.# They also could contain extremely sensitive data/[Mm]emoryCaptures/ # Recordings can get excessive in size/[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin# /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin/[Aa]ssets/Plugins/Editor/JetBrains*# Jetbrains Rider personal-layer settings*.DotSettings.user # Visual Studio cache directory.vs/ # Gradle cache directory.gradle/ # Autogenerated VS/MD/Consulo solution and project filesExportedObj/.consulo/*.csproj*.unityproj*.sln*.slnx*.suo*.tmp*.user*.userprefs*.pidb*.booproj*.svd*.pdb*.mdb*.opendb*.VC.db # Unity3D generated meta files*.pidb.meta*.pdb.meta*.mdb.meta # Unity3D generated file on crash reportssysinfo.txt # Mono auto generated filesmono_crash.* # Builds*.apk*.aab*.unitypackage*.unitypackage.meta*.app # Crashlytics generated filecrashlytics-build.properties # TestRunner generated filesInitTestScene*.unity* # Addressables default ignores, before user customizations/ServerData/[Aa]ssets/StreamingAssets/aa*/[Aa]ssets/AddressableAssetsData/link.xml*/[Aa]ssets/Addressables_Temp*# By default, Addressables content builds will generate addressables_content_state.bin# files in platform-specific subfolders, for example:# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin/[Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting auto-generated files/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta # Auto-generated scenes by play mode tests/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* # UI Toolkit auto generated files/UIElementsSchema/ # Auto-generated cache in Assets folder/[Aa]ssets/[Ss]ceneDependencyCache* 主要除外パターンの解説
ビルド・コンパイル生成物
ビルド処理で生成されるバイナリ、オブジェクトファイル、出力先ディレクトリを除外します。
ExportedObj/*.opendb*.apk*.aab*.appcrashlytics-build.properties他 +1 件
キャッシュ・一時ファイル
コンパイラキャッシュ、テストカバレッジデータ、一時作業ファイルを除外してリポジトリを軽量に保ちます。
.utmp/*.log*.tmp/[Aa]ssets/[Ss]ceneDependencyCache*
ソース元とライセンス検証
ライセンス:: CC0-1.0
このファイルをプロジェクトのルートディレクトリに .gitignore というファイル名で配置してください。新規および未追跡ファイルに即座に反映されます。