game-engine58 regras ativasVerificado em 2026-09-30
Unity Modelo de .gitignore
Unity game engine cache, builds, and temporary files per upstream specification. Gerado e mesclado de forma determinística com os padrões oficiais do GitHub para manter seu repositório livre de pastas de pacotes, artefatos de compilação e arquivos de ambiente local.
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game-engine
Unity game engine cache, builds, and temporary files per upstream specification
#unity#unity3d#unity-engine
.gitignore
58 regras•1 modelo
### Unity #### This .gitignore file should be placed at the root of your Unity project directory## Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore## Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.# See: https://github.com/github/gitignore/tree/main/Global#.utmp//[Ll]ibrary//[Tt]emp//[Oo]bj//[Bb]uild//[Bb]uilds//[Ll]ogs//[Uu]ser[Ss]ettings/*.log # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.*.blend1*.blend1.meta # MemoryCaptures can get excessive in size.# They also could contain extremely sensitive data/[Mm]emoryCaptures/ # Recordings can get excessive in size/[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin# /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin/[Aa]ssets/Plugins/Editor/JetBrains*# Jetbrains Rider personal-layer settings*.DotSettings.user # Visual Studio cache directory.vs/ # Gradle cache directory.gradle/ # Autogenerated VS/MD/Consulo solution and project filesExportedObj/.consulo/*.csproj*.unityproj*.sln*.slnx*.suo*.tmp*.user*.userprefs*.pidb*.booproj*.svd*.pdb*.mdb*.opendb*.VC.db # Unity3D generated meta files*.pidb.meta*.pdb.meta*.mdb.meta # Unity3D generated file on crash reportssysinfo.txt # Mono auto generated filesmono_crash.* # Builds*.apk*.aab*.unitypackage*.unitypackage.meta*.app # Crashlytics generated filecrashlytics-build.properties # TestRunner generated filesInitTestScene*.unity* # Addressables default ignores, before user customizations/ServerData/[Aa]ssets/StreamingAssets/aa*/[Aa]ssets/AddressableAssetsData/link.xml*/[Aa]ssets/Addressables_Temp*# By default, Addressables content builds will generate addressables_content_state.bin# files in platform-specific subfolders, for example:# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin/[Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting auto-generated files/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta # Auto-generated scenes by play mode tests/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* # UI Toolkit auto generated files/UIElementsSchema/ # Auto-generated cache in Assets folder/[Aa]ssets/[Ss]ceneDependencyCache* 111 linhas•UTF-8•LF
Pipeline Determinístico
Código bruto de Unity .gitignore
Modelo oficial original rastreávelunity.gitignore•110 lines•UTF-8
# This .gitignore file should be placed at the root of your Unity project directory## Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore## Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.# See: https://github.com/github/gitignore/tree/main/Global#.utmp//[Ll]ibrary//[Tt]emp//[Oo]bj//[Bb]uild//[Bb]uilds//[Ll]ogs//[Uu]ser[Ss]ettings/*.log # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.*.blend1*.blend1.meta # MemoryCaptures can get excessive in size.# They also could contain extremely sensitive data/[Mm]emoryCaptures/ # Recordings can get excessive in size/[Rr]ecordings/ # Uncomment this line if you wish to ignore the asset store tools plugin# /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin/[Aa]ssets/Plugins/Editor/JetBrains*# Jetbrains Rider personal-layer settings*.DotSettings.user # Visual Studio cache directory.vs/ # Gradle cache directory.gradle/ # Autogenerated VS/MD/Consulo solution and project filesExportedObj/.consulo/*.csproj*.unityproj*.sln*.slnx*.suo*.tmp*.user*.userprefs*.pidb*.booproj*.svd*.pdb*.mdb*.opendb*.VC.db # Unity3D generated meta files*.pidb.meta*.pdb.meta*.mdb.meta # Unity3D generated file on crash reportssysinfo.txt # Mono auto generated filesmono_crash.* # Builds*.apk*.aab*.unitypackage*.unitypackage.meta*.app # Crashlytics generated filecrashlytics-build.properties # TestRunner generated filesInitTestScene*.unity* # Addressables default ignores, before user customizations/ServerData/[Aa]ssets/StreamingAssets/aa*/[Aa]ssets/AddressableAssetsData/link.xml*/[Aa]ssets/Addressables_Temp*# By default, Addressables content builds will generate addressables_content_state.bin# files in platform-specific subfolders, for example:# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin/[Aa]ssets/AddressableAssetsData/*/*.bin* # Visual Scripting auto-generated files/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta # Auto-generated scenes by play mode tests/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* # UI Toolkit auto generated files/UIElementsSchema/ # Auto-generated cache in Assets folder/[Aa]ssets/[Ss]ceneDependencyCache* Detalhamento de padrões essenciais
Artefatos de compilação e build
Ignora binários compilados, arquivos de objetos intermediários e diretórios de saída gerados durante a compilação.
ExportedObj/*.opendb*.apk*.aab*.appcrashlytics-build.properties+1 adicionais
Cache e arquivos temporários
Ignora caches de compiladores, dados de cobertura de testes e arquivos de rascunho temporários.
.utmp/*.log*.tmp/[Aa]ssets/[Ss]ceneDependencyCache*
Origem e verificação
Fonte:: GitHub gitignore (main)
Licença:: CC0-1.0
Coloque este arquivo na raiz do seu projeto com o nome .gitignore. As alterações passam a valer para arquivos novos ou não rastreados.