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game-engine12 active rulesVerified 2026-09-30

Godot .gitignore Template

Godot game engine import cache, exported binaries, and editor settings. Generated and merged deterministically with upstream GitHub repository patterns to keep your repository clean of package directories, temporary build artifacts, and local environment files.

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.gitignore
12 rules
### Godot ###
# Godot 4.2+ specific ignores
~*.dll
# Godot 4+ specific ignores
.godot/
.nomedia
# Godot-specific ignores
.import/
export.cfg
export_credentials.cfg
*.tmp
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# Export outputs
*.exe
# Uncomment if your project does not version PCK files as runtime dependencies.
# *.pck
27 lines•UTF-8
Deterministic

Raw Godot .gitignore

Crawlable upstream source template
godot.gitignore•26 lines•UTF-8
# Godot 4.2+ specific ignores
~*.dll
# Godot 4+ specific ignores
.godot/
.nomedia
# Godot-specific ignores
.import/
export.cfg
export_credentials.cfg
*.tmp
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# Export outputs
*.exe
# Uncomment if your project does not version PCK files as runtime dependencies.
# *.pck

Key Pattern Breakdown

Build Outputs & Compiled Artifacts

Generated binary files, compilation targets, and distribution bundles that can be reliably reproduced from source.

~*.dll*.exe

Environment Secrets & Local Overrides

Local environment configurations, secrets, and credentials intended to protect developer-specific settings from exposure.

export_credentials.cfg

Execution Caches & Runtime Logs

Diagnostic logs, runtime metadata, test coverage reports, and incremental compiler caches that cause noisy repository diffs.

*.tmp

Source & Verification

License: CC0-1.0

Place this file in the root directory of your project as .gitignore. Changes take effect on newly added or untracked files.