Godot .gitignore Template
Godot game engine import cache, exported binaries, and editor settings. Generated and merged deterministically with upstream GitHub repository patterns to keep your repository clean of package directories, temporary build artifacts, and local environment files.
Interactive Stack Generator
Preconfigured with GodotGodot game engine import cache, exported binaries, and editor settings
### Godot #### Godot 4.2+ specific ignores~*.dll # Godot 4+ specific ignores.godot/.nomedia # Godot-specific ignores.import/export.cfgexport_credentials.cfg*.tmp # Imported translations (automatically generated from CSV files)*.translation # Mono-specific ignores.mono/data_*/mono_crash.*.json # Export outputs*.exe# Uncomment if your project does not version PCK files as runtime dependencies.# *.pck Raw Godot .gitignore
Crawlable upstream source template# Godot 4.2+ specific ignores~*.dll # Godot 4+ specific ignores.godot/.nomedia # Godot-specific ignores.import/export.cfgexport_credentials.cfg*.tmp # Imported translations (automatically generated from CSV files)*.translation # Mono-specific ignores.mono/data_*/mono_crash.*.json # Export outputs*.exe# Uncomment if your project does not version PCK files as runtime dependencies.# *.pck Key Pattern Breakdown
Build Outputs & Compiled Artifacts
Generated binary files, compilation targets, and distribution bundles that can be reliably reproduced from source.
Environment Secrets & Local Overrides
Local environment configurations, secrets, and credentials intended to protect developer-specific settings from exposure.
Execution Caches & Runtime Logs
Diagnostic logs, runtime metadata, test coverage reports, and incremental compiler caches that cause noisy repository diffs.
Source & Verification
Place this file in the root directory of your project as .gitignore. Changes take effect on newly added or untracked files.