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game-engine42 regole attiveVerificato il 2026-09-30

Unreal Engine Modello .gitignore

Unreal Engine Intermediate, Saved, DerivedDataCache, and build directories. Generato e unito in modo deterministico con i pattern ufficiali del repository GitHub per preservare il tuo progetto da cartelle di dipendenze, file compilati e variabili d'ambiente locali.

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Unreal Engine
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.gitignore
42 regole
### Unreal Engine ###
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
.vsconfig
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
77 righe•UTF-8
Pipeline Deterministica

Sorgente di Unreal Engine .gitignore

Modello ufficiale upstream indicizzabile
unrealengine.gitignore•76 lines•UTF-8
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
.vsconfig
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*

Dettaglio delle regole principali

Artefatti di compilazione

Ignora i file binari compilati, i file oggetto intermedi e le cartelle di output generate durante la build.

*.o*.obj*.so*.dll*.a*.exe+2 altri

Cache e file temporanei

Ignora le cache dei compilatori, i dati di copertura dei test e i file di bozza temporanei per mantenere il repository agile.

DerivedDataCache/*

Origine e licenza verificata

Licenza:: CC0-1.0

Salva questo file nella radice del tuo progetto con il nome .gitignore. Le modifiche avranno effetto sui file nuovi o non ancora tracciati.